yes SE please, stop that please!, if we can do an speedrun one time we deserve at least one darklight gear, why we have to do that 50 times to get a drop and after that lose the /random? >.>
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yes SE please, stop that please!, if we can do an speedrun one time we deserve at least one darklight gear, why we have to do that 50 times to get a drop and after that lose the /random? >.>
I always thought the problem was speed runs... If you are encouraged to finish a dungeon as quickly as possible, then how can rewards be averaged out to still be rare. If you HAVE to do it in 20 minutes to get a reward, then it HAS to be rare or you'll get 2-3 every hour.
If you could do it only once a day, then the drop rate could be higher. And I do not mean to use 'lockouts', which is unfriendly for so many reasons. I mean, just make it so it takes a long time to finish the dungeon -- no such thing as speed run.
If it took 4 hours to run through AV or CC to get to the end boss, not many people/LSs could do more than 1-2 per day. It would be 4 hours of interesting/fun content with a higher chance of reward at the end.
I'm hoping the reason such content is not available, and rather we are served tiny morsels of content, is due to limitations of people to make this content until 2.0. But, if come 2.0, the solution still is: Do this 20 minute content 200 times (rather than this 4 hour content 15 times), then I'm not sure how much 'staying' power that content (or this environment) will have.
THF (You can have this)
wish there was a thief in this game that had Treasure hunter that would sound good wont it?
atleast he will be taken in every raid :P
Drop rates are fine. Deal with it. If they were like Garuda everyone and their mother would have it. Its called endgame content and you can do it every 20 min. Why do players have this sense of entitlement that because you do it 300 times you deserve X drops? Oh for the record I have done at lease hundred runs on both and 0 body drops and im ok with that because before MMO's became handmeWoWouts content was grinded for good drops.
I was really happy to see that they made the 100% drop on tokens from Garuda! As long as they continue to give us a little reward like this for the win to build towards our 'big prize' then I do not mind the horrid % rate
... however in saying this I was also getting frustrated with the drops (thanks King mog for those 5 mogfists I will never use <3) I would like to see nothing in the game drop below a 5% drop rate chance.
Yes, please kill it.
SE loves their RNG
No, they're not fine, and I won't deal with it. I don't have a sense of entitlement, i have a sense of "things should be reasonable, not absurd in either direction.'
You're acting as if we're proposing a 100% drop rate on every good drop in the game. We're not. We (those fed up with horrible drop rates) would prefer not to have to win a battle as fast as possible continously for 18 hours a day for weeks to get a drop. If you think that this is reasonable, then I mean this in the nicest way possible but you are not right upstairs.
The basic gist of the proposal in this thread is that instead of repeating a fight 20 times a day forever to get a drop, we change it to once or a few times a day over a similar time period. Players deserve to be able to participate in their real lives and still be able to obtain a reward for their victories in battle in a reasonable (not too long OR too short) time frame.
I'll laugh when the dev's say, "nope, sorry. Deal with it."