They could tie the aura to something else... It was pretty cool.
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They could tie the aura to something else... It was pretty cool.
I was never a fan of the Dragon Sight ability to begin with. It's a large part of why I don't enjoy DRG nowadays. For me it was a step in the right direction. lol
The removed the visual effect as a trade off to buffing the range. I guess they thought it would look too much or silly? I'm a bit torn personally. On one hand I'm really enjoying that I don't have to stand right up someones ass for it to function but on the other hand I do really miss the tether.
I like not having my view of the boss obscured by a tethered black-pineapple chaining jumps/dives and seeming to laser the raid each time.
Neither of those will have any visuals beyond the player physics/animation for most people, since their effects obeys players' VFX density settings. So unless we're worried about DRG's blinding themselves...
Only Tether, like summons, did not obey players' VFX density settings -- i.e., were not affected by being set to "Show Limited" or "Show None". (Such was arguably necessary when it had only a 15y range. Now, at nearly the width of a typical modern boss arena, there's no such need.)
Lifelong LOLDRG here, going back to FFXI.
1) A 30 yalm tether would be distracting and not look great. They made it 30y, drastically improving the ability's mechanical function.
2) The animation may come out faster. Still testing this. If true, nice because it makes it easier to double weave.
3) There's only a certain amount of visual data each Job can have on its abilities. This is likely the prelude to them putting Blood of the Dragon's animation back on the Job. Which in turn got removed for the animation on Wyrmwind Thrust. Now that the tether is gone, Blood's animation is likely back on the table.
Dragon Sight's tether is 99% certain never to return.