They've tried exploratory dungeons before. The majority of the players hate them, and the ones who do engage the only successful ones... speedrun them (PotD, HoH).
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They've tried exploratory dungeons before. The majority of the players hate them, and the ones who do engage the only successful ones... speedrun them (PotD, HoH).
I prefer WoW’s dungeons to level characters tbh - they have a nice variety and you don’t lose half your skill bar for lower level ones. Also they’re not all “pull 2 packs of mobs, boss, pull two packs, boss, pull another two packs, boss”, they could do with another formula tbh.
Should have a dungeon design contest.
I will say that the extreme throttling of the pulls in Endwalker doesn't feel great. Two packs then a barrier, two packs then a barrier, boss. Repeat two more times, done. I do miss having the *option* of the Mt. Gulg suicide pull to the boss. In Endwalker, I think Tower of Zot is the last time we get anything big and spicy like that (though there are a few hairy two-pulls in Babel).
Dungeons exist primarily for tome farming and so players who just want to get their tomes and get out have been pushing us more and more towards formulaic for years.
We've got optional paths in The Thousand Maws of Toto-Rak, which is one of the least popular dungeons in the game. We've got optional treasure rooms in The Sunken Temple of Qarn that nobody has bothered to open in years. The Aetherochemical Research Facility kinda has four boss fights, and people grinded the heck out of it back in the day, I don't think it's very popular now though.
Before they try to add anything interesting to dungeons they need to do all the math for how many tomes per hour it'll give, if they want the majority of players to ever want to interact with it.
I would love more dynamic design for dungeon content, but the most vocal part of the community has nothing but contempt for them and would throw an unbelievable tantrum should we get anything other than what we have now. There also has to be something worth getting out of these dungeons, and the reason older ones like the thousand maws and Qarn dont get any mileage out of their extra chests and areas is because the things you get from them are useless now. If extra chests dropped something useful, like Tomes, then people would want to seek them out.
wait, where that's coming from? Quarrymill is always very busy with people, and I never saw folks hating them either ingame or around online communities... Quite the opposite, I've seen a dissatisfaction for ShB not having one.
The only reason why I tend to avoid both PotD and HoH nowaydays is that I'v ran them ad nauseum already during their respective expansions... There's only so much just 2 deep dungeons can achieve.