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I like all 4 but god damn they are a serious amounts of expositions
caster one is definitely the least interesting since its just about the churches and HW
but GC leader and Fordola stuff always good to see
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Where is this supposed improved story quality? because I'm not seeing it
Healer one was literally just "what's arenvald up to" though at least we could hang out with raubahn rather than lyse.
The tank one was inconsistent in the extreme. Conjury couldn't cure this poison, but lots of conjury type aether from the elementals could? The elementals were complete dicks and the fact we spoke to one of them was inconsistent with previous lore. Kan-e-senna going straight from being resented by the populace to being beloved by them without changing tact was weird. Then there's the whole the forest needing man's strength when it clearly doesn't considering if another elemental wakes up gridania will be wiped off the map apparently.
At least kan e senna actually got screentime for once
The ranged one I've just started, but already I've got two big questions
1. Why haven't you tried grounding that blasphemy like you did the garlean magitek with your geomancy.
2. There's an army of bloodthirsty xaela up north with yol's. Against a fell beast none can touch on the ground, you'd get plenty of warriors vieing for the glory of hunting it from their birds. It worked at ala mhigo half a world away, why not here?
I'm pleased at least that the game has acknowledged the stupidity of yotsuyu being left alive. I don't know why it was presented in the wrong back in 4.x but then again sb's writing wasn't its strong suit.
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A little late, but I just noticed that the role quests all feature the same characters and cover some of the same backstory as last summer's Rising stories. No wonder some of that felt like old, familiar information.