They basically had that in the past with WAR. It resulted in complaints about job complexity with stance dancing and also with people refusing to tank while playing the job.
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Only thing I could see them really doing at this point is making a dps job with the same weapon. Gunbreaker is based on the bozjans right? Could make a melee/ranged dps gunblade user based more off the garlemald arts. Though I think that would put them in maiming based on garlean looks. Could do Geomancer as a dps whm that focuses on the elements again too as whm has gone full holy magic at this point. Basicaly the only way id get to see the classes I wanted from Final Fantasy Tactics Advance at this point. Sniper, assassin, gunner, elementalist, time mage, etc.
I'd rather we get a Corsair or something similar as a job that uses a sword and pistol. Same idea but a new job with new gameplay and less reworking a whole job system
TBH I feel like the OP is like the people back when GNB was announced as a tank that complained about it being a tank based on their experience with FFVIII and Squall being their primary source of damage. However I think it's even said in game at some point both characters Squall and Siefer were essentially guardians or protectors. Squall's high damage output being a product of being a higher level than other party members for most ppl and him also having the hidden perk trait of "Flagship Character". Cloud's class of Soldier in FFVII would also essentially have the tank role as well with the same factors impacting his damage output. I feel the GNB we have now fits the job perfectly in FFXIV. Players just aren't able to output more damage than DPS jobs because we don't get the benefit of the hidden trait "Flagship character"
If I'm being honest I was one of the ones that wished gunbreaker was a dps as well, but that it mostly because I don't find the design of tanks and healers in this game very fun myself. Did not know the bit about Squall though. The only ff games I have played are FF14, Tactics Advance, and Crisis Core but I at least knew of "Squall the gunblade dude".
I really don't like multiple specs. I'd rather see them release a melee dps that uses a "gigachad big deeps gunblade" instead, should they choose to revisit the gunbreaker concept.
They did something similar with Dark Knight and Reaper stemming from the XI concept of DRK.
I don't think we currently need another melee.