BLM will always be fine as long as Yoshi-P plays it.
Printable View
BLM will always be fine as long as Yoshi-P plays it.
BLM is still peak caster design. Almost everything has a point and you can manipulate the rotation as needed.
I disagree. The class has basically fallen into the position of Monk at the start of ShB. The class has been stagnating for several expansions, its leveling experience is incredibly uneven (and has been since HW), its skill floor is described as a "cliff" and not a hill, it's very player unfriendly to learn. About the only thing fine about BLM is that its core rotation as designed and desired, absent gimmicky rotations like hypermeme which, iirc, is now dead, is and has been fine since SB. Which is why it's in the position of Monk.
The biggest problem with the class are the AF/UI timers, which are rendered redundant by Paradox and the change to Blizz 4's cast time (hypermeme was killed), and if they took that change backwards in time in a re-imagining of the leveling rotation to make the class more consistent throughout all levels, the class would be a lot better. The proc nature feels very tacked on still, and has been basically since HW completely changed the class into a static rotation instead of a RDM-styled proc rotation, and esp. if AF/UI timers are removed, would also need a rework.
However, as the monk rework showed us, if you get rid of something chokeholding the class, it gives you breathing room to breathe new life into the class. Which is why I'm so adamant that the class needs to lose the timers. It needs more than just that, but it needs that to get started.
I'm very happy with the BLM changes. I feel a lot more mobile with the additional triple cast.
I felt that way till i got use to the fact i have 2 triple casts now and a forced polyglot charge. Also thunderstorm procs ao much i seem to always have one when i need it weather to weave or for movement. Add that paradox is instant in UI phase. The new no blizz+transpose rotation really performs well with movement