Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15
  1. #1
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100

    Endwalker BLM Thoughts?

    Ello, I didn't really see a megathread for Black Mage in Endwalker (if there is one I missed, I will edit this OP with that thread's link and remove the content of this one). What are you guys' thoughts?

    I'm still pushing to 70 and already the changes are feeling quite nice. 2 charges of Triplecast? Heck yes! No MP needed to use Blizzard 2 after a pre-Umbral Soul Flare? Pretty awesome, the Transposing just felt so wrong. Fire 2 giving Astral Fire III is such a dream, and I'm supposing Enhanced Flare is going to stop it from becoming obscure later on. I'm also curious about the 80+ skills. How do Paradox and such work exactly?

    Thanks for reading and dropping in comments.
    (1)
    Mortal Fist

  2. #2
    Player
    RocciaSolida's Avatar
    Join Date
    Oct 2019
    Posts
    122
    Character
    Roccia Solida
    World
    Ragnarok
    Main Class
    Bard Lv 100
    This is purely personal but I think BLM at level 90 is the highest peak regarding job design this game has ever reached.
    (6)

  3. #3
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,219
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Started leveling blm after got war to 90, and its confuses me a little, mostly sharpcast and thunder, cant quite figure out a steady rotation, thunder ends up falling off in some wierd spots and not sure what to use the 2nd sharp. Only rotation ive been finding on lv90 blm is the weird transpose one, which im sure will get tweaked later so not bothering to learn, lul
    (1)

  4. #4
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    It feels great, my only main complaint is that 120s feels too punishing when you can't preposition your circle to sync with the party's raid buffs. With the old 90s cooldown you could adjust better since the buff is a 30s duration and most of party buffs are 15 or 20s. If the goal is to have players sync buffs together changing Leylines cooldown to be lower to properly cast it in a safe position would be a better design choice for it.

    Manafont has a similar issue, always had though. It is a long cooldown but becasue of BLM's nature to rely on GCD and the fact you use at the end of you Fire cycle when you empty mana, the round cooldown fixed at the same value of everyone else can cause some sync akwardness if you don't plan for it. This is only a real issue to me now since SE explicitely wants parties to have all their core skills used together, you can still sync it with your party with proper planning but since the new design philosophy is to naturally have it all sync this seems odd to me.

    All that said the job feels amazing, I though two Sharpcast would be akward but the change on thunder and thundercloud durations made it extremely comfortable. Two chages of triple a good idea since becauseof the nature of the job you'd hold that cooldown sometimes for a weave slot and this change is so you can let the second charge cooldown holding when that happens without altering the nature of the ability. If anything sometimes there are too many non fire spells to use on a fire cycle but that will eventually get smoother with more spellspeed.
    (1)
    Last edited by zuzu-bq; 12-12-2021 at 02:15 AM.

  5. #5
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Eh, I'm honestly getting a little annoyed playing BLM because there's so much running during fights.
    (1)

  6. #6
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I absolutely love it, even though I'm still bad at it - I'm not sure how to navigate the oGCD logjam at the start of a fight, I often let Amplifier sit for upwards of 20 or 30 seconds before I remember + find space to use it, etc. The super long duration on Sharpcast and its procs is also taking some getting used to, since there's literally never a moment in which Thundercloud is running out but Thunder isn't.

    If I have two quibbles it's these:

    1. I wish being Paradox-primed only transformed one of your basic spell buttons, not both. As in, if you're in Astral Fire then Blizzard 1 transforms while Fire stays normal, and vice versa. It's very marginal, but I'd prefer to be able to refresh my aspect but save Paradox if I want.

    2. I wish Paradox did something AoE-related, like Flare could consume the crystal instead of an Umbral Heart and Freeze consumed the crystal to deal more damage. I guess that could be where they go for 7.0 and beyond?
    (2)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I'm still working my way around it, however my initial impression is that Standard has been increased significantly and the additional charges have made the rotation more static.

    The increased duration of Thundercloud removes a fair amount of the on-the-fly decisions you would make around it, as well as extending the duration of Thunder to 30. It's taking adjusting to, so while I do not like it initially, maybe I will later, but so far it feels like training wheels were put on, instead of the gradual loosening of them we've had so far.
    (0)

  8. #8
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I have a question about High fire 2.
    While in UI phase, how many HF2 should I throw ?
    2 times just for enchanced flare then double flare.
    OR
    3 times to make the most out of umbra hearts then double flare ?
    (0)

  9. #9
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    714
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Kahnom View Post
    I have a question about High fire 2.
    While in UI phase, how many HF2 should I throw ?
    2 times just for enchanced flare then double flare.
    OR
    3 times to make the most out of umbra hearts then double flare ?
    3 normally, 1 cold and 2 hot. Skip one of the F2's if you're using triplecast.

    BLM is in a good spot again this expansion, but the AoE actually feels a little clunky to me. The rotation is longer and cast time of Flare is still long, which means I need to predict ahead of time how fast something will die or else risk having my casts cancelled. I think Flare under ice could have still been an option. Enhanced Flare from F2 would still make it worth while to cast those. I preferred having Freeze combine UI3 and hearts. Having to use B2 doesn't really add to the rotation. B2 should have remained a player centered AoE with no need for targets, it served a niche that way.
    (0)

  10. #10
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    expert dungeon wise. i dont like the slow ramp up feel of first pull. but once you got af/ui going and such, like on the 2nd pull, its gooood.
    the 2x charge triple is great feel to be able to have the cd refresh timer keep running as long 1 charge was used. this definitely give you less of a feel that your triple will lose a usage while the tank is still pulling / we are moving/ transition etc
    as for the instantcast foul, it definitely well suited for dungeon mob aoe'ing
    rotation usually goes like this for me:
    if have uh3 and manafont up, from ui>hf2 x2>foul or t4proc (weave triple)> 3x flare (weave manafont)
    if ui3 but no manafont, ui>hf2 x2 > foul/t4proc(weave triple)> hf2 > 2x flare

    the instantcast for ui paradox is so good too.
    usually back in shb, i would spam scathe in ui while running with the tank and is still pulling. i would then press umbralsoul when ui timer goes low.
    but now with instantcast ui paradox, i can use paradox while moving to refresh ui timer instead. which is a dps gain compare to what i did in shb.

    ok after thinking about it. the devs need to increase the radius of high fire II to like 10yalm. Its high fire II but still puny radius. the mobs in the expert dungeon are so large in hitbox, that its tough to get all the mobs. the small mobs tends to die way to fast to be my focus target for hf2 and flare. please increase the high fire 2 radius from 5yalm to 10yalms atleast, so that we can cover the map with aoe.

    As for potency wise, it does need some more buff or tweaking when compare to other dps jobs or even other caster in term of single target dmg.
    (0)
    Last edited by Komaru_Tatoro; 12-14-2021 at 03:36 AM.

Page 1 of 2 1 2 LastLast

Tags for this Thread