Originally Posted by
Reve
CoP wasn't fun. Level cap areas are simply stupid. There is no reason for a level cap. It's an arbitrary challenge. It's for people who can't create a challenging design in other areas. I hated buying and storing gear for the ridiculous level capped areas. I hated not having access to the abilities and gear I worked so hard to get. Leveling is quicker in this game so why even bother with level caps? Can't they create challenge and interest in new and exciting ways?
Not to mention that the entire game plan for CoP up to the Lv.60 missions was Astral Flow the boss. CoP took a grand deal of time because you spent your time walking from one half of Vana'Diel to the other half to talk to an obscure NPC you wouldn't have been able to find without a walkthrough. If you weren't wasting time wandering around the world, you were sitting and waiting for your 2hour to recharge. God forbid you lost a boss fight. It wasn't a restructure of strategies, it was a wait at entrance for our 2 hours. Then kill the boss with a 2 hour zerg. Then by the time you hit the Lv.60 cap you were farming for the rare/ex item for Airship fight. Of course if you wiped, you had to go farm again or buy the mats since they were rare/ex.
Your reward was then a convoluted nightmare of decreasing boss pops.