Yea abolish Classes in 2.0, I could live with that.
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Yea abolish Classes in 2.0, I could live with that.
You couldn't be more wrong about bosses. WHM 2x is more than enough to handle any sort of Raising/Stoneskinning/Curing. If you are a DD or THM/BLM you are hurting the party the longer you are not dealing damage, especially because current boss fights are a lot more difficult to clear the longer you take due to adds or other mechanics. If you are dying enough that you need more Raises your group needs more practice.
Just having 1 extra step on combos or an extra branch of combos significantly increases DPS while on Jobs. The extra abilities are also generally very strong for what that job is intended to do.
And to comment on what Zenaku said, Ifrit is the only fight in this game that isn't damaged by the DD being on classes so it is fine there. The fight was designed and balanced around the game before Jobs were around and Ifrit doesn't have any adds or stuff that makes it more difficult the longer it takes.
There is really no need for a class in a party if you're not going to a spot suited for your level (=gaining optimal exp/hour), one/two WHM are perfectly fine.
The only case where you'd need classes is when you wipe, or if you want to use other classes skills, chameleon on whm for example. I wish they'd just improved the class system, making the "job" skills class exclusive without locking you out of half of armory.
I would be for them adding traits and abilities that further differentiate classes and jobs. I like the class/job system but there needs to be more of a noticeable difference between them.
Topic assumes we'll be stuck at 50 forever.
personally i think when switching to a job you should lose 5 class skills and gain 10 job skills. I do like jobs how they are now though. My reasoning for this is so classes can branch off into more jobs and have it make sense. If war or glad get dark night and they only get 5 new skills that would be pretty dumb imo. For the way the game is setup now id prefer classes to only have one job because there wouldn't be that much to separate them as of now.
Honestly I was surprised when they made the class changes and then put the jobs on top of that. I expected them to leave classes as they were with none of the restrictions.
If you look at the current game then sure class is lacking and most people will only use jobs but gotta look at the big picture.
Gotta remember this game isn't going to stay at Lv50 cap forever, once the cap is lifted it will change how players decide on playing as class/jobs in solo/small group situations.