Originally Posted by
Gemina
What I just mentioned about all the healers who stay away from content EX and above is reason enough for them to not raise the skill floor by giving healers additional responsibility. This is why every once in a while they release a dungeon, NM raid, or wall boss in an alliance raid that is a bit more spicy than the rest to see how players do. What do you think it means if they latter go in an nerf one or more of these encounters, especially well after additional ilvs are released? A boss like Cid in Orbonne could be considered a trial of the playerbase, and guess what? We failed it. And you want to raise the skill bar? SE has yet to release an Alliance Raid we wipe to since Orbonne.
Here is another way to look at it, and this is most certainly how Yoshida does: If you raise the skill floor, what do you think happens to all the players residing on that floor currently? Sure, all the healers who stay above ground will benefit and thrive, but it comes at the cost of exclusion. However this dev team has to be indiscriminate of skill level when it involves decisions that affect the game on a global scale. You need to zoom out. Way the eff out. Those players on the current skill floor are also paying subscribers and have to be accounted for.