Drgs have an AoE crit skill. Why doesn't reaper have one? They share the same armor and HP.
Where does it end?
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Drgs have an AoE crit skill. Why doesn't reaper have one? They share the same armor and HP.
Where does it end?
Personally Dragoon should have a jump that puts them offscreen for 10seconds to do big attack and dodge all the shit. Even raidwide damage. Or just give iframes during any jump attack.
False equivalency my dude. Every melee has a mitigation except drg.Quote:
Drgs have an AoE crit skill. Why doesn't reaper have one? They share the same armor and HP.
Where does it end?
That said, Nin can Bunshin their AoE for double, SAM has Kaiten to boost their AoE, idk what Mnk has in 6.0, can't comment and we don't know reaper's full kit.
It's not a false equivalency. If your only argument is "every melee job has X", it easily extends to "if one melee job has Y, why doesn't every other melee job?"
You have yet to state a reason that DRG should have a mitigation action that is deeper than "every melee has one". What part of their role responsibilities can they not fulfill effectively because they lack a personal defensive cooldown? None. What role responsibilities can other melee jobs perform more effectively because of their personal defensive cooldowns that leaves DRG wanting? None.
If you are solo, the answer is to kill your target faster. If you are in a party, the answer is to avoid the avoidable and let your healers heal the rest. A personal defensive cooldown does not change the outcome of any situation where you have done everything right. If a personal defensive cooldown makes a difference, it will be in a situation where someone did something wrong, whether that's you or another party member of any role; and the answer in that case is someone should do better.
Lol. Heaven forbid someone have something that someone else doesn't. I'm almost certain this place gets more pathetic by the day.
Feint?
/10chars
DRG had Keen Flurry and they took it away in SB
DRG has Life Surge. They have the best self-healing capabilities of any melee job. Also be happy that DRG finally has more magical defense on armor than crafters and gatherers, which was not always the case.
DRG: <Wears thicker armor and has a self-heal>
...Not that every job needs to have the same narrow capacity as every other job, so long as there's something duly compensatory. There's more than enough homogenization as is.
Also, it looks like Seigan and Merciful Eyes may already have gotten the axe.