Originally Posted by
carraway
Spamming the best weaponskill as soon as you hit 100% TP was pretty terrible as far as gameplay goes in FFXI. This is how FFXIV was before personal combos, and it was pretty terrible back then too. Although the positional requirements are frustrating, they (and the rest of the combo system) forces players to make more choices and react faster to those choices. The more choices you have to make, and the faster you have to push buttons, the higher the skill ceiling gets. If the only choice is "always hit X" instead of "do I start X to hit Y and Z, or do I hit A then B then Keen Flurry my C so I can do C again within this three-minute fight, or do I hit X then Y and Z, then X and Y, then A then B then C", the element of choice is removed, and only the element of player response time and server latency remains.