Yeah it’s really weirdly worded but I figured that out a few months back when some EU servers were crashing badly.
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Thanks for the clarification, however; my point was related to the limited login capacity in general and server population, they are already working on it as we speak because of this surge, which is great.
Worlds Congestion
They've actually turned on the afk log out thing, probably with 5.58 yesterday. I hadn't realized, had gone afk to grab a drink, realized I was also hungry so gone longer than I meant, came back to find myself logged out. Perfectly fine with that, cause I would have logged out had I realized I was going to be gone longer than a few minutes to grab a drink!
Oh no definitely. It’s just a tiny misconception like that has the ability to spiral - I’ve seen calls for people to be banned because they’re preventing people from logging in by staying logged in themselves (which isn’t the case at all! They’re two separate mechanisms that are both bloated right now)
Going by Yoshida's statement, servers are now hitting the point of capacity that people are stopping others from logging in now simply by being in the game, as a separate issue to the normal login queue.
They wouldn't be implementing the forced logout if it was just a matter of letting people in slowly.
Unfortunate. Typically, log in queues are staggered log ins to prevent server overload (as they mentioned). The simple act of just logging in temporarily ups the load to the server (like turning on a light switch temporarily increases the amount of electricity output before stabilizing).
I guess what’s going on now is all the lightswitches are being turned on in a megamansion, and only one is getting turned off every so often before being immediately turned back on.