As long as something gives you the intended result (by whatever means), it is more than enough for me. Putting more effort than that, just so you can exit some content 10 seconds earlier is a WASTE of effort for me.
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Please no fourth combo hit. The melee skills fits nicely onto one hotbar of the PS4 version right now and I don't want to have to figure out where to stick an extra one.
I'm really happy with how RDM plays at the moment and I don't want it to change much in future. Complex rotations make me tunnel-vision and miss mechanics.
Get off your high horse, please.
I do read my tooltips and think about how to better my rotation. I'm not gonna watch lengthy guides on YT and play Simon Says because you want a run to be over 10 seconds sooner. And I only do savage with friends so we are all on the same page. Your 'complaint' is a non-issue for the majority since content is brain-dead anyway most of the time.
Anhra's first reply was to a post talking about there being one way to play the job right, which was a reply to the OP who wants to be able to choose whether they want to be more caster or more melee.
In re: Gruntler's post, they are quite right in the context of the OP's request. If there were more choice between caster mode and melee mode, there would still be a correct way to RDM and many wrong ways to RDM. Choosing one way when the other would do 20% more damage would be a waste of everyone's time.
And if you had eight people playing their jobs wrong, a hypothetical 20% damage loss across the board would result in a difference of minutes, not seconds.
If that's true, you're going to come up with something very close to the meta* and won't waste people's time.
* unless you play BLM. The action and buff texts for BLM are obscenely poor, and I don't expect anyone to devise an appropriate BLM rotation without being told the basics of how to BLM.