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  1. #1
    Player
    Xyranthion's Avatar
    Join Date
    Feb 2019
    Posts
    21
    Character
    Xyranthia Rose
    World
    Coeurl
    Main Class
    White Mage Lv 59

    RDM Proposed Change

    So I love RDM. There really isn’t much about it I would change except to have it be even more versatile and more in line with the melee/caster it is in the lore.

    As it stands now, mana enhances your melee combo by using spells. What if…..

    They buffed the melee combo so melee gives you black mana and spells give white mana, and that mana can be expended on either spells or more melee combos.

    Basically, I’d love to see some way to allow more Red Mages the ability to play the way we want. Do we want to stab and slash more, or cast all the ver, or do a bit of both and still achieve the same end result and same average DPS parsing.

    I love Red Mage but I wish I wasn’t so pigeonholed into casting primarily and having melee be for mana expenditure. Both casting and melee can build and damage equally, and both can expand equally.

    That’s my dream. Thank you for coming to my Red Talk.
    (1)

  2. #2
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    From the way i see it, RDM's time to shine has yet to come. I mean, it does have a solid skillkit to a degree, but if this game had something akin to Skilltrees from where RDM could pick his skills/spells from (for example: White Magic, Black Magic, Fencing and Scarlet Magic, with the latter being something similar that Lambert uses from the lv60 Jobquest), Red Mage would without a doubt, be one of the most flexible jobs to play, a true jack of all trades.
    (0)

  3. #3
    Player
    IBenjieI's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    18
    Character
    Boo Booo
    World
    Zodiark
    Main Class
    Samurai Lv 80
    I'm currently leveling RDM, about half way through 79 as we speak. I agree with the above comment, the time will come when red will outshine the other magic users. Currently its Jolt>Verthunder, Jolt>Veraero filling in with procs all the way to balance gauge 80>melee combo>Verflare or Verholy. Rinse and repeat. I have soooo much fun with this class, I laugh myself stupid when I managed to backflip off an arena when ending melee. However, I feel it is lacking in terms of playstyle. Once the newjob changes are shown for Endwalker we will know better which direction RDM is heading... but I hope for more variety.
    (0)
    "Drinking Rum before 10AM makes you a Pirate, not an Alcoholic" - Me, 09:47AM.

  4. #4
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    Don’t get your hopes up. RDM is a caster and designed specifically that way so it works as that in comps. I would however not say no to a beefed up melee combo or perhaps some mitigation on self when going into melee range.
    (1)

  5. #5
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Xyranthion View Post
    So I love RDM. There really isn’t much about it I would change except to have it be even more versatile and more in line with the melee/caster it is in the lore.

    As it stands now, mana enhances your melee combo by using spells. What if…..

    They buffed the melee combo so melee gives you black mana and spells give white mana, and that mana can be expended on either spells or more melee combos.

    Basically, I’d love to see some way to allow more Red Mages the ability to play the way we want. Do we want to stab and slash more, or cast all the ver, or do a bit of both and still achieve the same end result and same average DPS parsing.

    I love Red Mage but I wish I wasn’t so pigeonholed into casting primarily and having melee be for mana expenditure. Both casting and melee can build and damage equally, and both can expand equally.

    That’s my dream. Thank you for coming to my Red Talk.
    The issue is that there's only going to be one optimal way to play the job. So, regardless of design, you will be pidgeonholed into playing the job a certain way, or you're just going to be faffing about not doing the job you signed up for--doing as much damage as you can.

    Basically, I’d love to see some way to allow more Red Mages the ability to play the way we want.
    That's not the game you signed up to play. FF14 is about playing DDR and dodging mechanics while playing Guitar Hero and executing your rotation as its core combat gameplay. The game and combat literally isn't designed for people to just 'freestyle' and hit whatever buttons they want in whatever order they want. And even if it were, there'd still be an optimal path which permits you to do your job most effectively and you're still going to be expected to be on that path.

    So, to make RDM more 'freestyle' would actually be a curse--it would do a bad job of communicating or letting players discover that 'optimal path' and would instead be a job filled with 'traps' that actually hinder you rather than help. You'd end up with RDM doing poorly, not because they're necessarily unskilled, but because they decided to try some avenue of freedom that turns out to be a bad way to play.

    Ultimately, you're complaining about the Mage part of Red Mage. Red Mage has always, in its entire history, been a caster first, and melee second. That's why it's a Red Mage and not something more like Mystic Knight.
    (2)

  6. #6
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    RDM is in a very good place design-wise I don’t see a reason to redesign it; however they could make RDM melee combo a little longer by adding a fourth hit into the combo and a proper AOE melee combo with 2-3 attacks.
    (0)

  7. #7
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    at best we just get a ogcd that lets us get 3 enchanted uses for free.
    (0)

  8. #8
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,284
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Brightshadow View Post
    RDM is in a very good place design-wise I don’t see a reason to redesign it; however they could make RDM melee combo a little longer by adding a fourth hit into the combo and a proper AOE melee combo with 2-3 attacks.
    The challenge adding a fourth stage to the melee combo would be: how to make it interesting? They would just add yet another button that worked the exact same way as the 3 previous ones? Maybe they could also add in a specific melee ogcd to be used there, like happens with the Continuation combo from GNB? I just feel that simply adding a fourth stage wouldn't bring a lot more to the table;
    (2)

  9. #9
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gruntler View Post
    The issue is that there's only going to be one optimal way to play the job. So, regardless of design, you will be pidgeonholed into playing the job a certain way, or you're just going to be faffing about not doing the job you signed up for--doing as much damage as you can.
    Only bad players are following any kind of meta, and a meta exists solely to be broken and rebuild again. Its about damn time, that this dumb dps meta in FFXIV gets thrown out of the window and we get something new for once, before it starts to smell bad.
    (1)
    Last edited by Anhra; 06-30-2021 at 04:03 PM.

  10. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Anhra View Post
    Only bad players are following any kind of meta,
    Stopped reading here.

    If you want to purposely play badly and waste your own time, that's fine. Don't waste other people's time though.
    (5)

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