I'm disappointed in the responses here. Even with lost actions other people still kill these way too quick.
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Just because others worked hard for it, doesn't mean that it shouldn't be taken in to consideration that people who are new to the zone are going to struggle against them.
I swear this community is getting more and more less patient/toxic. It's beginning to really make me turn away from newer content.
There is a bit of a problem, such as skirmishes scaling to 1 person while everyone is in a CE and then melting when everyone gets out. There isn't anything toxic about it though. You just need to try and do what I suggested, you may occasionally lose some mettle from not getting gold but you still get plenty overall from the third area.
- Stay in the middle of the first, second or third area you are farming when no skirmishes are up.
- Do /shout lfg zone 3.
- If you don't get invited, invite others who ask to your party.
- If you have a tank that is level 71 or higher, use that, turn on your tank stance and use enmity attacks on a single target or AoE on multiple targets.
- When you get into a CE, /shout lfg, or invite people to your party so it won't disband afterwards.
For mechanics that kill you, being a dark knight helps because you can use the blackest night to prevent death, especially from the chocobo meteors. You still need a bit of distance though.
There are a lot of alternatives like essences that increase health, Lost Bubble and Stoneskin.
I've noticed that for a lot of the skirmishes recently. People head to them before I even see them on the map and a few times that has affected me getting gold.
That’s what I don’t understand; why would they struggle against another player when they can work together with the other (partying) to achieve same goal? Those players are basically playing some part in limiting themselves from potential gains.
Precisely. The idea was to see the skirmish icon in map as our ‘countdown timer’. The one I mentioned had a small skit before bosses becomes targetable. I have never missed getting gold rating from that one. It’s very handy.
Now if only other skirmishes can get the same treatment. “Seeq and You Will Find it.” (Red Chocobos) also had a skit but it doesn’t become visible in map until everything become targetable (sadly).
Yeah, some of these fates in Zadnor (basically all of them) need better scaling. The BSF wasn't perfect, but I had no issue (and STILL have no issue) with getting gold on fates there solo, even if I enter at around 50% completion. In Zadnor, it's nearly impossible depending on the instance.
I feel that the scaling mechanic itself is broken.
The same Zadnor run, sometimes the same Skirmish takes seconds to complete, other times takes 5 minutes, even though there are the same amount of players around.
Isn't possible to make it scale with the number of people actively participating IN the Skirmish, instead of zone wide?