If that's true then that means the devs forgot to adjust by valor. The more valor each person has, the more HP the boss should have. Simple fix.
Not sure about the scaling. When there were lots of ppl about I managed to solo the rdm boss fight in top zone. However, last night I was alone tried again, his hp was massive he killed the npcs then one shorted me at like 20% remaining lol I even had to shout 3 times for a res there was so few ppl about who weren’t occupied or something.
Likewise the fate just round from the NW aether, doesn’t matter how many ppl are in duty it’s like 5 trash mobs and done. More ppl just melts them in less than 10 seconds. If your not standing at that aether or fate spot when it pops, good luck to ya
It feels like particular skirmishes just don't seem to scale at all. The Brachiosaur in Zone 2 and the Mammoth in Zone 3 in particular never seem to scale up for more than a handful of players, because every single time I've done those the NPCs shave off 10% of their HP on their own before anyone gets there, and me charging in with Seraph Strike and Assize easily blasts a good 10-20%. It's gotten to the point that I call the Brachiosaur Skirmish "T'huban with the Terrible Health Pool". :p
Assuming that Skirmishes work the same as overworld FATEs, i.e. using the amount of players that last completed the FATE, rather than actively adjusting immediately, I guess it's sort of a continuous feedback loop where the Skirmishes start out for a few people, and 2-3 people manage to blast them away before the crowd gets there, so the stuff never gets a chance to scale up, or something.
The two things I learned very fast:
- Focus on one zone only and stand in the middle of it so you can reach every spot fast (you will see people gathering there)
- Be in a group: Even if you are the first at the fate, you may only get silver if you are alone. Just shout "lfg zone (1, 2 or 3)"
I feel like I am going crazy over this too, and then ofc a mob tags you and is hitting you hard so now you have to run around circles to get hits in so you don't miss the fate reward because the fate is being finished too quickly.
It feels really chaotic and annoying a lot of the time.
You misunderstand how Bozja and Zadnor work...
You farm section #1, #2, or #3. Not all of them at once.
There is typically 1 fate up at any given time in each of these 3 sections ie. the one SE intends for you to farm next.
You get less mettle from the lower sections so just focus on the highest you have access to, or go lower if you want the relic item drops, but do 1 at a time. Otherwise you'll be disappointed because you aren't doing it as it's intended nor how other people are doing it.
There are riding maps which increase you speed in zone. They are 25 clusters. I bought one yesterday for zone 3 cause stuff there just dies way to fast. Don't have that much of a problems with zone 1 and 2 personally.
Few thing mystifies me in BSF, Zadnor, and even Eureka; especially players who dead refuses to stick in one party when situation allows them to (i.e. in the same lv range as the other & not getting disbanded or worse, kicked) but later complaining they're not getting the full credit. Partying can really be a game changer when it comes to getting full reward or not since we do share -some- contribution between participating members. I've literally been one of those paper skirmishes but still getting full credit even when I only manage to slap the boss with -one- move because few of my other faster partymate were already there whacking the baddies. :o
Then what's the point of grinding for the medals.... :rolleyes:
There are ways to minimize your chance to not miss those skirmishes, which others in this thread had already mentioned---ESPECIALLY committing in one zone, only. And yes, I said 'minimize', so even then you'll still miss a few of them. But as long as the content hype is still around, trying to get them all will usually end up getting absolutely nothing. Besides, how are we going to 'control' the way another player behave?