OP, title could have been worded differently. It makes it sound like you want an option to disable the social component of a massive multiplayer online game, when the problem you are describing is completely different and valid.
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OP, title could have been worded differently. It makes it sound like you want an option to disable the social component of a massive multiplayer online game, when the problem you are describing is completely different and valid.
The more players, chocobos and minions in the area, the closer to the center of the mob you need to be for it to render.
Setting the character and object quantity to maximum allows you to be further from the center, but doesn't solve the problem.
If there are less people showing up then this issue happens less and that's probably why you noticed a difference.
This would be great for the old-school "Leap of Faith" Golden Saucer gate..
Imagine fighting a world boss but you can only see yourself and the boss. How awkward.
I've had that happen with the big Fate in Kholusia.
This would certainly make Leap of Faith easier for Lala.
Yeah they really need to adjust how it prioritizes what disappears. idk how they'd do that or if they even can, but the fact that it prioritizes rando players over the thing you're literally attacking is... kinda nonsensical
Quest NPCs and enemies should be >>> other players, especially when they aren't even in your party