Originally Posted by
Colt47
I actually understand exactly what Dzian is talking about. When they went from Stormblood into Shadowbringers they super simplified all the jobs down to strict doing damage and actions that either do damage, boost damage, or do the equivalent for healing. It could be a speed buff or something else like a temporary damage buff. The tanks obviously kept tank buster cooldowns but they also got hit with the same treatment.
The issue I took with the changes is that I used to main paladin, and when they added the spell combo, I was at first happy, and then realized that it was a burst mode during a normal damage rotation and not something you just used when out of range of an opponent for melee. To me that is not very "paladin" like at all. When it was simply the goring blade and the base combo + weaving in a spell or something, that was when paladin felt the most like paladin. I mean the only job that really felt normal to me after a while when I got to end game was warrior, because they didn't really mess him up like some of the other jobs.