Originally Posted by
AnotherPerson
I agree with a couple more DPS tools, but not for content that is "designed" for healers to heal unpredictable damage.
Correct me if I'm wrong. A lot of healers want unpredictable mechanics, but what kind of mechanic and content will make healing unpredictable? Scripted Content will always be difficult & challenging until players understand the mechanics and can figure out what happens next. It rewards the players to avoid predictable incoming damage and rewards healers to have downtime. This is especially prevalent in ShadowBringers since you can't always heal the damage away after accumulating vulnerability stacks. Fights should always become easier after understanding the mechanics. If it's unavoidable damage, unpredictable boss mechanics will cause the requirement for healers to always top off everyone since you don't know if you're going to have back to back raidwide damage or a double tankbuster, which could lead into some serious issues for healers that just burnt their healing tools to get everyone's HP up again or if one of the healers end up dying and have their MP/cds used up. Due to the way the kits are designed, unpredictable damage is actually the worst way to utilize the healer kit - especially for Scholars since their kit is pretty dependent on knowing the fight to predict when to use their cooldowns as shields that are not consumed become wasted resources. I see deaths in E5N so often, and while I can attribute some of them being new and unfamiliar with this fight, even players who know the mechanics will have moments of carelessness and end up taking lots of damage or dying as a result to predictable incoming mechanics.
While this sounds good in theory, the problem with debuffs & buffs is that it's tricky to balance them to make them not be overpowered. A healer that strictly focuses on healing is also pretty bad for the current content since it'll reinforce the idea that one healer can just heal and the other DPS instead of sharing their healing toolkit together. In the endgame & high-end content, people want healers to both DPS and heal. Having one healer only heal will be thrown away for one that can DPS