Hopefully it highlights the need for content that lasts over content that can be tackled in a matter of minutes/hours.
Hopefully it highlights the need for content that lasts over content that can be tackled in a matter of minutes/hours.
I do not blame the content for being delayed with the covid-19, but it shows the design flaw in FFXIV's content and why you need some long term content. Atm everything is sort term so people are running low on things to do. Same thing happens between the final patch and new expansions typically when there is a longer then normal gap.
Take a break works if you are playing ffxiv solo, but if you are part of a community too many ppl taking breaks can easily cause the community to fall apart.
I am not referring to the server community. And yes in general the server masses need to be lead around like clueless puppies, sorta how pug groups work if you only do stuff in that format, but that is another topic.
I am referring to guilds, the backbone of the typical mmo community that keeps people invested into a single mmo long term and builds the friendships that make a mmo something greater then just typical rpg game. In a guild the more people that stop logging in the harder it is to do things internally, the less things that happen the more people stop logging in, then it snowballs. Does not matter if people come back in 3-4 months if those people who took breaks cause the remaining players to leave or go elsewhere. And while recruitment can keep things going, you cannot build a guild long term when it is a revolving door. (This is why guilds in ffxiv when looking at what a guild typically is in all other major mmos does not exist or is extremely rare). Even statics suffer from this. When you have the average player expected to take breaks, with a static, 1-2 players doing this will kill it typically.
So if you are a person who relies on the server community, then taking breaks work 100% no problem. Because the server will be there as long as the game continues to do well.
If you are a person who wants a guild atmosphere, well then a lot of people taking breaks marks a grim future for your community. A active 50-80 person guild can bleed 25-50% of its members in a few months if the activity levels crash due to everyone taking breaks. And once people start dropping because your guild is "Dead/Dying" it is nightmarish to stop especially in such a anti-guild designed game as ffxiv.
well they tried doing something like that with eureka and people just complained it too long.
I’m filling this content gap with leveling classes to 80, but I’m running out of classes :/ just have MNK and DRG to go
This delay, while completely understandable given the whole pandemic, really does highlight how flawed FFXIV's design approach is. A month delay shouldn't put the game on near life support in terms of content yet... here we are. Hell, I've been running out of things to do besides cap since May. And that's with me taking a break to play other games.
There really needs to be more longevity at this point.
So what is missing?
Personally I have plenty to do right now and I've got far more time on my hands to be playing than most players.
The problem isn't the developers. Content does take time to develop.
The problem is players who rush through content at breakneck speed then complain when they run out of things to do. That's their choice to play that way. They need to accept responsibility for that choice.