SCH before SE decided they hated healers. https://images-na.ssl-images-amazon....F7FFL._AC_.jpg
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SCH before SE decided they hated healers. https://images-na.ssl-images-amazon....F7FFL._AC_.jpg
In terms of doing it's job? it's fine. In terms of things to do, it's waaaaaaay more boring and clunky. Fairy is a joke, does almost no healing, have to weave in abilities just to either have a massive delay at best, or have her outright not use them at worst. During the vast amount of downtime you're given as a healer, all you do is spam broil and refresh a single dot once every 30 seconds, once in awhile you may weave in an energy drain. That's the TL;DR version, and not in a big mood to go on a giant rant right now, can contact me on discord if you want to know more
necromancer
Reaver tank...scythe and claw as weapons. The job would gain greater damage after using specific cooldowns(ie torment, gains stacks depending on damage received, which would be dumped by vindication). It would be even better if the job was tied to the void since we haven’t had much from it
I want a Necromancer that is a Hybrid of Melee Combat, Pet Spam Barriers ( Meat Shields) and Healing, so basically a DPS Healer, that protects team members via summoning all kinds of undeads, spirits n demons, and heals the party by dealing constantly damage, or sacrificing their summons to perform blood magic rituals that heal, cure and revive allies.
Which use curses of all sorts to debuff n weaken their enemies over time, while it strengthens their summons, so longer they can feast on cursed targets.
Slicing themself through their victims with their deadly war scythes with the lethal cleaves they can do with then, able to hit multiple targets at once to collect the blood from enemies needed to perform Blood Magic, while reaping the souls of defeated enemies to strenthen und buff themself, to eventually turn themsdlf temporarely into Demons, or inbto Lich Form, where Demon Form gives you shortly a big dps/heal boost, while Lich Form gives you a big defense boost and anbles your shortly to spam control significantly more minions that will help tanking as offtanks as long they r there taking in the damage as meat shields for your team.
An other dream would be as part of fixing the Summoner/Scholar by a big redesign of both of them, the actual real implemention of a Green Mage as DoT DPS Magic Class tht functions also as Buffer/Debuffer, so practically a Magic Support DPS with high focus on DoTs
Time mage as a caster dps focused on dot and channeling . A bit akin to the affliction warlock in wow