What? That's just how it works. I don't see the issue, just don't do Level 80 roulette, problem solved.
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What are you dying instantly at..?
I just want the 50/60/70 roulettes to be separated into their own level roulettes...
The one spot I see people die often in that place, is the first boss. Think I ran it with a healer once who, no joke, died 3-4 times to the meteor dropping. But that's such an easily, avoidable mechanic, I have no idea what was going on on the healer's side. At least we had a competent Red Mage on our Team, who kept rezzing them. Then there's the final boss, who could also be a problem if the DPS is too low. But that was a problem at launch. After a few months now, that should pretty much be a non-issue now.
But the cast is so long you could run around the arena 2 times.
And even if they die, well, a lot of people die randomly in dungeon and, that's not the end of the world.
Agreed. Amaurot is extremely difficult. That one should be moved to the expert roulette. It is and never was normal content. The fact that it is a main story dungeon baffles me. What were they thinking? I concur though, we should be able to disable the really difficult stuff like this.
I thought this was about Aurum Vale.
When it comes to giant pulls, I found The Burn to be much more challenging. Because there are constantly aoes that you have to avoid. As long as Tanks watch their cds and Healers know what they are doing, I don't find it any more difficult than any other dungeon. But that's just my personal experience.