Originally Posted by
Stanelis
What SE needs is to stop designing fights in entry level difficulty tier such as the whole team must have homogeneous skill level. While it is (kinda) fine for organized play (even though I don't really agree), it isn't in PuG where you cannot control who will join your group. You need to have room in the party for good players who will teach players and players that are less competent or learning. Group content should be about the group communicating and play as a team to complete the content, not 8 distinct individuals having to each jump on their own in hoops and being a hindrance should they fail (basically what E7 is during gate + light/dark debuff mechanic).