Originally Posted by
BloodRubyXII
I really want to be polite but you truly are awful at analyzing this game lol, and it's predominantly down to your lack of experience. These are some of the best balancing changes we've had in a while. I don't think any half decent player would disagree that it wasn't like AST needed to be nerfed last patch, it was that WHM and SCH needed to be better and it's exactly the path they took. Aetherflow becoming a charge mechanic was the best idea they had (although would rather they brought back MP regen for healers and as such, Aetherflow = SCHs regen) - you don't play Feast clearly and it shows. You die as SCH and it's a nightmare trying to catch up and recover again. They want pressure to be meaningful again, rather than people just simply getting 100-0'd, which is something most would prefer. Unskilled players will still die just as easily as ever.