All leveling dungeons now have their own ilevel requirement now. No more dumb gear combinations like Ironworks gear in Doma Castle.
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All leveling dungeons now have their own ilevel requirement now. No more dumb gear combinations like Ironworks gear in Doma Castle.
Changed nothing about SCH besides making Seraph last 2 seconds longer, but then also making her take 2 seconds until she can do anything. So??? What's the point of that?
I laughed so hard when I read that. It was right after the Temperance change too;
"White Mage, your skill now applies instantly upon use!"
"Scholar, your skill now takes 2 seconds to do anything at all!"
SE Spaghetti code at its finest, I imagine. As if a 2 second delay is built into a skill...
War technically got a dps boost.
Vengeance : Duration has been increased from 10 to 15 seconds.
YES! Goodbye static recruitment/clear selling mislistings in my PF!
Scholar.... I thought they said they were improving usability :/
Lmao on the AST changes,
-100 reduced mp on Aspected benefic for nocturnal cool Diurnal still 400 mp cheaper, heals more and gets both effects in Neutral cheaper still
-Aspected helios mp cost reduced effects both sects so just slightly better mp management more so for diurnal than nocturnal
-minor arcana says rip to lord/lady animations but does reduce a bit of clunkiness so eh
-Collective Unconsiousess recast reduced from 90 to 60 good
Diurnal has to stand still for dmg mitigation but regen remains for 18s after applied
Nocturnal has to stand still for regen but dmg mitigation remains for 18s after applied
Well now this is interesting and would take until have hands on to find out which would be more beneficial to pop and go.
So other than CU being potentially better in Nocturnal, Nocturnal is still way too inferior to Diurnal in the vast majority of content
Kinda disappointed
1) It's nice to have a new game in GS to earn MGP with, but with no new prices to spend those MGPs on I don't really care. I've already all mounts and every other stuff I need and still over a Million MGP left.
2) The pixie-tribe mount will be a flying lion? Meh.
3) Trick Attack Nerf is a huge setback for NIN. We'll probably change our Static-Setup and remove NIN from the melee-spot in favor for DRG/MNK now.