Originally Posted by
Kabooa
It started as an example in another thread.
I'm more than willing to talk about other tanks in here if I get more than drive-by "It ain't gud anymore" comments.
For instance, lets talk Gunbreaker.
While I don't have any misgivings with the current implementation, there's so much room to expand it (and so many ways we know it won't go) that I hope it would do more than add more powder combos. Get some more kit interplay, as currently it is fairly linear. This itself adds some measure of pressure for uptime, as any time off the boss creates drift.
The "Trigger" mechanic for example can be expanded, as well as adding not only having more flexible weaponskills (Powder skills don't interrupt your main combo for example) but have their effects differ depending on which combo you're currently in.
Something like
Burst Strike and Fated Circle grant "Trigger" for 9 seconds. Trigger allows the use of Continuation. Every 3 seconds, Trigger advances a stage, allowing a different use of Continuation.