Originally Posted by
YusiKha
Dungeons aren't where the game's challenge lies. There's no enrage time limit, no hard punishing mechanics. Nothing 'typical' about incoming damage because it varies drastically with the tank's gear and competence thanks to iLevel requirements, and nothing that forces them to use cooldowns or die. They'll blame the healer while they should have been using their cooldowns. Nothing which forces the players to do more than the very bare minimum (keeping aggro/keeping everyone alive/dealing damage).
I feel I may have gotten off-topic.