Originally Posted by
Gemina
Exactly! It's what I've been stressing about since 4.2 or so. The way I see things is the cast times are key. These jobs are casters after all, and as the devs have continuously gone away from GCD healing, the further they put themselves from their "pure healer" vision.
Pruning the healer DPS kits was honestly like killing perfectly good grass to get rid of weeds, and then the weeds survive. They tampered with what wasn't even causing problems for healers to begin with. The glaring issue with healers that they cannot seem to grasp are the ogcd heals, and encounter design. Both of which went even further in the direction of problematic in ShB. Now healers are still every bit of a green DPS as they ever where, but many feel less engaged because DPSing as a healer is about as fun as counting grains of sand.
In short, we are stagnant until SE finally stops trying to fix the disposal when the problem is the kitchen sink. I don't think they realize how OKAY most healers are with having to heal more. I love it when bosses do back-to-back-to-back AoE. Makes it feel those shields and regens are actually necessary to survive. I want more of that, Make 'em bleed SE! We'll patch 'em. I promise.