Originally Posted by
dinnertime
Most of these suggestions are just aesthetics. Some are good but not really necessary.
For the combat animations, I don't think the more fluid animations of 1.0 will work with the current combat system because it functions with a 2.5 second GCD, so they have to be pretty fast or else we'll suffer clunky animation locks. It can be less flashy but I think most people prefer the flashiness of the combat.
I kind of agree with the zones. If you ignore 1.0's copy-pasted terrain/settlements and barren-ness, the world was more relevant...mostly because you level up via leves or behests than instanced dungeons like it is now. It had a sense of danger and there's a sense of adventure and discovery about it. Even the monsters have a unique AI that made them react differently instead of bule = neutral, red = hostile like it is today. Although I like how ARR areas look more than any other version, I wish they were more expansive and relevant.