Good lord lol. Well I remember it being good in the past but that you have to use so many oGCD is not great :p. I haven't played it as much as I did a long while ago- before the huge hp.
Before it was pretty easy to get healed up to. Since I only, almost, play PUG I just avoid the skill since it seems like a good way to die. Although when I had a white mage who was ready it was easy to use and really smooth with good duration, easy activation, and low cooldown.
Would people be willing to add some cooldown or lower duration for a more convenient effect?
Like-
- If you're not healed to 50% or 75% health by the end you receive weakness debuff instead of death
- Or up to X% of your max health will be contained in damage and then dealt back to you over 10 seconds