It reduces all target damage for 10% for 5 seconds, pretty straight forward.
I use it on the boss mechanics, since it reduces the mechanic damage by 10% for a whole party.
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It reduces all target damage for 10% for 5 seconds, pretty straight forward.
I use it on the boss mechanics, since it reduces the mechanic damage by 10% for a whole party.
Adding my input here since I don't see very many tanks use this nearly as often they should.
If you take a look at clear streaming for Eden currently as an example, after getting the mechanics down Tanks should communicate with healer input and plot out when each tank should use Reprisal, taking turns respectively. This way, you have a 10% reduction to Raid Damage or Tank Busters potentially every 30 seconds, which is incredible.
Also, I would suggest to work Reprisal around Raid damage vs a single Tank Buster unless you don't have incoming Raid damage within the next 30 second interval. Basic logic here is that you would be mitigating a lot more damage from Raid damage than damage to a single player. Over the course of the fight healers will feel the difference and it should free up some valuable GCD's on their end. Secondly, Tanks have so many tools now to mitigate their own busters and including the Buster-Assist each Job has now; Nascent Flash, TBN, HoS, and Intervention.
Reprisal really is a great tool, though as mentioned above, it's not really meant for trash mobs.
One of the biggest things any tank should learn and talk with their co-tank on in Savage, Ultimate, or Extreme is what to reprisal? Reprisal is so good... extremely good. Its short duration is perfectly fine for the short cooldown and gives it a skill aspect with it that I personally enjoy. I personally use reprisal on raid wide AoE/mechanics because that is the most damage mitigated you get out of it with more targets being hit. More mitigation with a skill less healing needed by healers meaning they can DPS more. Win Win.