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Anonymoose
Oh, jeez; I guess I could see how that could be read multiple ways. That's gonna come back to haunt me for the rest of the summer, isn't it.
As far as I can tell from the other languages, this is part of the Ascians' sales pitch to her: not that the Thirteenth can be saved, but that she can redeem herself for its fall by rejoining the First. The Ascians are saying that her failure to prevent the Flood of Darkness is why the Thirteenth fell, and because the Thirteenth fell, the shard directly opposite (The First) it is damned to fall to an eventual Flood of Light because the cosmos likes equilibrium. Ergo, they're saying that a Flood of Light befalling the First is in part her fault. The Rejoining would prevent the First from becoming a void, and thus rejoining the First is her redemption. She could be part of preventing the First from becoming a useless "World of Nothing."
The plan was to put the "inevitable" rise of the Light under some semblance of control by setting the stage for a Calamity, beckoning the creation of Warriors of Light whom the Light would gather around. The Shadowkeeper secretly led to this, creating disasters to support their growth while using that influence to create more disasters; on and on the feedback loop turned. When the Light had gathered (tilting all elements umbrally and beginning the diffusion into the Source), she would strike them down, delaying the Flood while the Ascians triggered the Calamity on the Source and broke the membrane between dimensions.
The obvious question which rises is basically what is in it for Cylva. Why would she help the Ascians by fomenting chaos and discord on the First in order to draw out the Light of the heroes, in order to accelerate the Light, especially when the plan requires that she
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Gamer Escape: Would a “Light-born” void differ from the “Dark-born” void we know?
Koji Fox: Actually, yes. There’s that that “blank, white perfection” line in the game. That’s accurate. The Dark void that we know is void of aether, but you still have the people and animals that were there and they’re aether-starved and trying to break through into our world and suck that aether back into their own. Whereas in a light void there’s NOTHING. It’s empty. Beyond that I can’t say anything.
I don't know how far you want to take "The Dark void that we know is void of aether" in terms of how
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Gamer Escape: This one slipped through the cracks of our last chat, so let’s start here. The properties of aetherial energies have gotten a bit confusing.
Once upon a time, the only binary in the game was [astral & umbral]. These polarities existed in all things, and seemed to be part of the six elements rather than independent forces. Since A Realm Reborn, a second binary exists: [Light & Darkness]. As one might expect, NPCs don’t seem very well informed about these concepts, using phrases like “void energy” and “umbral energy” and “Dark energy”. As time went on, we even started to see Dark and Light sprites! Can you help us understand the boundaries for these concepts? Are they in any way related?
Koji Fox: So, you have the elements—and it’s still six elements, there are no newly-discovered ones. Those elements have charges—umbral and astral. If something has “umbral energy”, it is one or more of those elements, individual or combined. So if elements have an umbral charge, it can be said that they are “umbral energies”. That’s where those terms come from, “astral energies” and “umbral energies” are not individual things, it’s a blanket term. Light and Dark are not elements, but they are energies…in a different sense. They are not elements, they are not of the elements, and they are not astral or umbral. It’s a different type of energy. You might see a Light and Dark sprite and think, oh, they must be elemetals, but those are made of an entirely different form of energy.
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Light and Dark are not elements, but they are energies…in a different sense. They are not elements, they are not of the elements, and they are not astral or umbral.
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