Originally Posted by
Connor
Honestly I don’t get why everyone wants healers to have DPS rotations. I’d rather have ways to support the party; the saying has been worn to death but if I wanted an engaging DPS rotation I’d play a DPS.
Why is nobody acknowledging that it’s possible to contribute to a party in an RPG game without directly attacking the enemy lol. They could literally add a new role skill tomorrow that increases the targets damage for like 30 seconds, balance it to contribute equal raid DPS, there. Now literally every type of healer is happy, pure healers can heal and support, green dps can DPS and heal with oGCD or whatever.
Surely having a variety is better than just a single type? Why does every healer need to be a heavy DPS machine? Can’t we have a healer that does DPS and one that doesn’t? I don’t think the game design is so absolutely rigid that this would be impossible
All I ever see these days is people complaining about healers being so homogenised, then in the same breath asking for healer dps to become more homogenised (e.g moar buttons, moar oGCD attacks, higher potency oGCD heals for longer DPS uptime)