Coming from Guild Wars 2 where reading the Deadeye patchnotes made me die literally everytime ArenaNet changed it - I dreaded to click on Red Mage...And I am not really believing what I am seeing:
Changes that make the profession better? Nerfs where it makes sense? Removing skillbar clutter by automatically updating skills if ready?
So far, if I am not mistaken:
- They added an AoE version of Veraero and Verthunder and toned down scatter a bit for that.
- They changed Verflare and Verholy so it automatically "updates" Verthunder and Verflare if ready so I can delete my third hotbar (which I only had because of that)?
- Buffs here and there except for Contre Sixte where the periphial targets hit sustain now the same damage
- Red Mana cost have been toned down on some skills, so maybe my red mana can now be spent fully without having a small rest on certain combos
- The TP removal made every weapon skill free (?)
- The mana is now fixed at 10,000. So far, if I compare my previous mana pool (14,400 at this moment with my current equipment) nothing has changed really:
E.g. before the patch, it would cost me 3,3% to cast Verthunder, now it's 4%. Verraise however cost me 25% of my mana, now it's 24%.
- They removed Tether which is kinda sucky but with the other changes forgettable and I could rarely use it (Funny though today I was just mentioning that skill in another thread just to get it removed, oh my!)
This looks good to me. I hope I don't overlook the big elephant in the room here as this happened to 9 years of LoL and 4 years of GW2 when every change created a mess within. Because this seem to much of a reasonable set of changs to me...
I am...speechless...
Sincerely,
https://imgur.com/kXOfaq9.png
