Originally Posted by
Lyth
That's only true if the dev team deliberately make WAR dominant in its respective category. But they could do that even without this change, if they really wanted to drive people away from tanking.
Up until now, we've had a lot of double standards. All tanks must be equal (can't let those PLDs have that extra utility), but WAR always has to hit the hardest out of all the tanks (because that's its theme, apparently). If they split the tanks, you can't justify that kind of thinking. WAR has to at least be equivalent to whatever job it shares its respective category with. It gives us greater transparency.