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Q: Right now, the three tanks are well-balanced. What will happen when you throw another job into the mix? Can you tell us roughly what Gunbreaker's special characteristics will be?
A: Honestly, please wait until May for the answer. We'll show you how the four tanks will differentiate themselves, including their new actions. We've had three tanks up to Patch 4.5, and we see tank players' preferences with regards to MTing, OTing, tank stances, etc. I don't think it'd be good for the three tanks to form a "triangle", so maybe we'll balance them by having two MTs and two OTs, or make them capable of both. Right now, we're working towards a compromise as we adjust the actions. We'll announce the battle system details in May, so please wait until then.
Q: You announced that Gunbreaker would involve "pulling the trigger the moment you slash the enemy" as its battle style. Is that a command input or some kind of setting?
A: If we make the player pull the trigger every time, then controller players will get tendonitis *laughs* We plan to show it graphically, with actions that'll let you feel like you're experiencing it. We always emphasize a different game experience based on each job's base concept, so Gunbreaker will be released with its own job system as well. That will be revealed along with the battle actions in May.
I think the first answer is the most interesting, as it talks about MT/OT and Tank Stances. The latter being a particularly notable topic due to the whole thing in regards to "Tank stances suck" thing were you're incentivised to not use them whenever possible.