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I really wanted just a tad more info- the general map location, the name of the skill, or just the monster type (like cactuar, golem, primal, etc.). The ARR areas are big enough that you can spend a long time wandering around wondering if you picked the wrong mob or are just unlucky. Feeling like you're on a wild goose chase isn't fun.
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again you're supposed to collaborate with your friends and fellow adventurers. it is an MMO after all.
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This would be good.
But also... can we have the spellbook linked to the abilities tab somehow? It seems strange to have them separate
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It would be much better if it said the ability and then you had to work out where it was instead of the general location and you have to guess which mob out of 20 to kill.
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I'd be cool with maybe a "list" where the hardest challenge is given, as they do with suggestions (unless it's the only location to get an item) with a handful of ? for however many other mobs there are to get it. If you don't want to do the footwork to explore you can go for the hard one, but if you're willing to put in the time, you can find the others, and you still have an idea for what gives it. Or they could do silhouettes of the mob and for each one you kill as a BLU, even if you don't get the skill, it gets filled in with an image so you know you're on the right track just keep trying.
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Quote:
Originally Posted by
Teraluna
The issue is that most folks don't want a list. They want better suggestions than the weekly Fashion Report.
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Quote:
Originally Posted by
Teraluna
It's sad that we have to consult an out of game resource to get something so simple and vital as a spell. These aren't lore fragments buried in side quests or loot drop tables. The other jobs list the skills you will learn and the level you learn them at - BLU should get just a little more than "kill stuff in the zone until you learn something". I don't want my hand held by the game telling me to kill cactuars at x:y coordinates in the relevant Thanalan zone to learn 1000 Needles. Just any one piece of that information being added to the spellbook is enough to give me some direction so I'm not wondering if I'm doing it wrong by not consulting a third-party website.
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I think the suggestions they created are backwards, personally. Given there are multiple sources to learn almost every spell in the book, being given the name of the spell without being given information on how to learn it would have been better.
That would let people test their memories and think "now where have I seen an enemy use this skill?" rather than have everyone going for the same few enemies. Even now because of the listings in the book, people are trying to get certain spells the hard way even though there have been found much faster or simpler methods of gaining the same spells (Eruption, Tail Screw, and Flamethrower come to mind as examples of this)
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Having the spell names would be far more useful. It would have the same kind of "discuss with others if you don't know the answer" approach, but would actually let the process be driven within the game by people who have a good memory for monster skills, rather than being almost necessary to consult outside sources.