I did say keep the teleport system..............
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I did say keep the teleport system..............
the reason your gear gets durability loss is MAGIC wooooooooooooooot! some how the act of having to be "teleported while KO'ed causes your gear to be molecularity distorted....or something ....
Anyhow...yeah anima is fine, the way it works is fine, the death penalty is fine, in my book.
Not everything has to "make sense" in the context of existing lore if doing so has to mean a huge inconvenience that sacrifices good gameplay.
And whose to say that the killing blow wasn't the one that broke your shield, pierced your armor, or shattered your parry sword?
Thing is, you start the fight at 100%, RIGHT befor you die it hits you for 400dmg your dur. is at 98% it hits your for anouther 400 dmg ALL your gear gets dmged like 10%(whatever percent it is.) just because you die, doesn't mean all your equipment is broken now.... There should be no difference to the 400dmg hit BEFOR you die and the 400dmg hit that kills you. This ties into lore and the game, my concept.
There isn't because the devs and animators didn't bother to put in special killing blow animations. it would take a lot of effort for no benefit. It makes sense even in real life, because when someone is dealt an instantly fatal blow, whatever they were wearing would damaged harder than it would have been if they survived the blow.
Can you use your imagination for a bit an imagine that the killing blow is the one that you failed to block properly, because you were weak on strength? And that's the one where the monster's spell/claws/sword/whatever tore through your armor and mortally wounded you?
I wish one of two:
You either get a stats penalty when low on anima.
Or you lose anima when dying.
Period.