Nha its more because balancing them is awfull since they share the same core they can't touch anything without messing the other. Rumor says they look for a way to separate them, other says they want all class to disapear in the end.
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This game... is not complicated at all.... they've dumbed down everything since ARR; resistances, stats, debuffs. This game doesn't have much varying utility.
Seriously?? I played Elder Scrolls Online for over a hundred hours. That game is way simpler.
FF14's gathering is like solving a calculus problem. And what about point-and-click MMOs?
It's my first time in all my years of playing an MMO where my actively used hot bars reach teens.
Oh I agree with you completely. My comment on complication was toward Bree Dee Dee Brian. I'd love for more Jobs to split off from base classes and used for more variety, they could split Archer into DPS Ranger and Bard (in its current form or even change it to a Healer role) or Marauder into Warrior and Viking for example. And it could be a way to tip their toes into offering more complexity and flexibility into the trinity role system they're currently adhering to.
In theory I'd love to see something like that, but I doubt it would turn out very well. Either the devs would screw it up, the player base would find some way to defecate all over it, or (more than likely) both.