I don't think the Dark Knight needs two pulls. It's really only needed on Salted Earth.
Life or Death has pretty limited use. I may not be a dark knight main but I don't like the idea of outright killing myself. I think this would be better on Living Dead. It allows it to be used in solo play, and if for some reason you know you're going to die, you shadow Living Dead, buy another 5-6 seconds, and get a damage boost to boot.
Schadenfraude is neat. Nightfall's neat.
But the Shadowed mechanic effect feels like the kind of thing you'd have to code in some hard stops to prevent accidental use, which means delayed queuing, but this also changes how Actions work and are calculated.
The thing about action use and animations in this game is that they resolve upon activation, not upon animation. The clearest example are spells in World of Warcraft.
Spells in World of Warcraft fall into projectile and instant. Projectiles have a travel time, and though they cannot 'miss' beyond dice rolling, you can delay their impact by distance, to a limit. The spell creates the projectile, the projectile makes contact, the spell resolves.
Instant casts are what FF14 uses exclusively, even in terms of cast time spells. The moment the cast time finishes, whether the spell has a projectile animation or not, it is resolved. Shadow'ing adds a supplemental action layer and really just moves the burden of Dark Arts from prior action use to post action use.
