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He's isn't talking about it for EXP, he's talking about it for materials. Providing more ways of gating challenging items to craft, making some of these items hard to get in difficult open world content. 1.0 had NMs, Eureka has proven SE really doesn't want to bring back NMs so may as well make them FATEs. SE could make it harder to obtain silver and gold rewards in fates, increasing the rewards rarity and value, giving players more reason to join in them and go back to the open world instead of ether that is teleporting instantly into dungeons and raids.
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I'm not the only person in our about 20-man fc who is heavily into crafting and gathering. It'd be nice if there was appropriate challenge and reward for crafting and gathering fates, something you could sell on the mb for nice price, which means a rare crafting incredient you couldn't get anywhere else. It'd make the world feel more alive.
As crafting is more than just pressing one button in this game (unless you macro or quick synthesis it) it'd be good to take advantage of that and give crafters something to work for in higher and highest levels.
But, if there were crafter and gatherer fates other than for max level, I'd assume level would be synced and you'd be able to use skills of your synced level only and your gear stats would ofc be synced too. That could make things interesting even with the lower level fates.
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DoL/DoH Fates could be cool.
Giving a reason to take your DoH out into the overworld, as well as adding to the depth of the world.
Such as, instead of always fighting bad guys while someone else fixes something, why not use your own expertise to fix something while knights/soldiers protect you. Or go gather materials to help someone study the land (I mean, basically all of HW Mining quests could have just been FATES where you went and dug up all the minerals while the knights protected you from the wildlife)
As far as rewards go, could always give unique materials that can't be found elsewhere, thus improving the MB economy while people trade these materials and/or items crafted with them. This could be in addition to some more standard rewards, like maybe Scrips, Gil and other less unique materials.