It would be nice to have gates for gathering n crafters n so on with some fair rewards like gil or other items from gear n so on
It would be nice to have gates for gathering n crafters n so on with some fair rewards like gil or other items from gear n so on
they're called "leves"
Not leves like actual fates with better rewards


As long as one of them has you compete against Gilbert in goldsmithing.


Godbert
Auto correct is crap and can't edit on mobile
How would you suggest such a FATE work to make it different from what we already do for leves? FATEs are combat oriented, even the collection FATEs.
If your issue is leve rewards don't seem significant enough to make them worth doing, wouldn't it be better to fix the leve rewards instead?
Could be all sorts of ideas.
For example, put them in main towns and cities, visible only to crafters, an example being let's say the Goldsmith guild needs help with a big work order. While the Fate is active you can click a box for materials near the NPC and create hq work order items for contribution. Reward could be red scrips and crafter exp, based on number of items handed in.
Or another Fate could be "repair the broken machine" in the open world. You click destination points on the machine, which opens a craft window where completing the craft completes some repairs. So one repair might give "Repair progess 008/100" HQ gives better repair points.
Or a fun one could be an npc group under attack from Garleans and you need to craft cannon balls which they use to repel the attack.
Could even utlize level sync, which makes things more interesting.
Last edited by Liam_Harper; 10-27-2018 at 05:38 AM.



A thought I've had: Palace of the Dead, for crafters/gatherers edition
Activities could include:
Repairing gate mechanisms, or bridges, or teleporters, or other devices to advance
Creating items that charge up a mechanism instead
Providing HQ gifts to "troll" type monsters that won't let you through otherwise
Creating a trap or diversion to distract a monster to let you advance
Creating a potion or food item to heal an NPC, which will in some way aid you in advancing (slaying a monster, using a key, etc)
Crafters could make the thing from a supply box, gatherers could get it out of nodes along the walls or from water, etc.


I like both Liam and Risvertasashi's ideas, crafting could definitely use with some truly unique content.
cerise leclaire
(bad omnicrafter & terrible astrologian)



Crafting already have alot of exp gaining methods
leves
2 sets of weekly deliveried
Beast tribes
And GC turn ins
Granted all are limited to some extent
Im sure another way to gain exp so people dont have to rely on grinding would be welcomed but a fate system for crafter isnt the way to go.
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