Let's face it: Gerolt's lost his touch
Let's face it: Gerolt's lost his touch
Well you have a point here ^^
But the relic weapon failed even in that regard. All that grind in Pagos, and then the weapon doesn't even glow...
Problem is with how things are going now is that the relic is obsolete because of tomestone gear. And isn't 24 man raid gear dead on arrival anyway because of the same reason?
with relics i would rather a dyable version that doesn't glow and one that does glow SB af weapons are stuck unable to be dyed unless its glowing
the pagos relics will glow in Pyros already confirmed
That's how it should be, honestly. You have a limited amount of tomestones and you need more than 2 weeks worth of tomestones to buy a weapon...and several weeks for crystalloids. Conversely, one can in theory obtain several eureka weapons in a single week. They can't be as strong as or stronger than the new tomestone weapons simply because of the 450 tomestones/week limit. 24 man raid gear is a valid alternative for alt classes for casuals players, but if those casuals players can obtain raid-level gear in a couple of weeks, all the gear that comes later will be ignored. Also, don't forget that a ilvl relic released at the same time of the new savage tier would also kill the last primals (both suzaku and the next one, that will probably reward ilvl 395 weapons).
Anyway, I really don't get why some people want a strong eureka weapon. The relic weapon always was about glamour and served as a "testament" to the player's devotion towards a/some specific job(s). It should always be slightly but strictly less powerful than the savage weapon to make sure that the speedrunning scene is not disrupted and to properly reward those statics that need several weeks (if not months) to clear the last turn of savage (plus 8 more weeks so that all party members get their weapon/chest piece).
I do agree though that anemos and pagos timing was not ideal. Especially pagos, it was released too late and it just took too long to obtain a ilvl370, so we ended up with most people still working on their relic when the new crafted gear is available.
Well, when it's basically "no effort", why doesnt almost everyone got the tomestome weapon? :)
and everyone can have a tomestome weapon after 7 weeks (7x o12n). Till then, relic could be 385. after that, relic coult be 395 (just a little higher). Relic could reach 405 after 4 months of the start from savage (most raiders got their gear anyway), so relic would at least have a little value, like it had back then to ARR and can be used for progression in o12s if it's not killed till then.
But yeah, actually the Eureka weapon is wayyyyy to low. It's definitly not worth to do it lol
I don't think raiders need even less of an incentive to raid; I got a taste of how the loot system worked with Deltascape and it already felt pretty underwhelming.
I was a raider once, and had the zeta weapon which was the equivalent Ilvl of the highest ilvl raid weapon. It did not take away anything except help me beat it.
The suggestion was to have the Eurekan Weapons have the same Ilvl as the Raid weapons, but the requirements to attain it will be so insane, that the raid weapon is actually easier to obtain.
They can then later ease the requirements in later patches.
When Pagos was released, I was only able to get 1 Pagos weapon completed before the new patch showed up with ilvl380 weapons. Making it pointless to even go to Pagos lol. That Pagos weapon I made, was only used for 2 weeks. It's not even a good glamour item.
This is a recipe for disaster. What do you mean by "insane requirement"? Several dozens of hours for just one weapon? Or you have some skill-based method in mind? Either way, both methods would probably result in a failure. Players are not too fond of long grind as pagos showed. Also, the average ffxiv player is very unskilled.
The zeta weapon was released at the end of ARR if I remember correctly, way after the final coil.
Ok sure, released at same time as the raid.
But then, make the last requirement to upgrade to highest Ilvl of that patch an item that drops from the final boss in savage of that tier.
And to the people that no doubt wil come complain on my suggestion. You DON'T need highest Ilvl if you don't do savage. Period.
There need to be more locked rewards available only to people who put time and effort into obtaining it.