the normal trials are intentionally made super easy for story purposes
the "reward" is trial roulette i suppose
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the normal trials are intentionally made super easy for story purposes
the "reward" is trial roulette i suppose
Yeah, but I remember way back when, trials dropped stuff.
Like, Moggle Mog. You can get a Mog Whisker (very rarely), and weak mog weapons.
I mean, Suzaku could at least drop 350 weapons. Would that be too OP?
Not something you'd use to fight Suzaku but would make an excellent "skip grind on other jobs" weapons.
They haven't done that since King Mog (hard) back in ARR. Not really sure what the problem is tbh.
Grind != Difficulty
We're past the 350 tier.
Suzaku requires 355 to even enter.
If you can kill Suzaku, why should you have to grind grind grind to get 350 stuff just to have a little fun on a 2nd, 3rd, etc job?
EDIT: Also, for that matter, I'd love to know why we stopped doing dungeon weapons. Even if they were a bit behind in I-level, not sure why it'd be so terrible if dungeons would drop weapons. I have like 3-4 jobs that are Lv70, wearing a hodge-podge of 355/345/325 armor, but have 300 weapons because the tomestones are needed elsewhere. For example, my freaking RDM has like 343 avg and IIRC, the weapon is only like 320 or something like that, whatever the first tier of Eureka is.
I don't think dropping weapons is needed but minions, special crafting supplies and/or music scrolls would give some incentive for folks that don't do higher level trials.