Excellent! I'm happy that you're happy and we should spread our happiness :)
http://thesmokineggplant.files.wordp...-oats-man1.jpg
Printable View
Excellent! I'm happy that you're happy and we should spread our happiness :)
http://thesmokineggplant.files.wordp...-oats-man1.jpg
The very few worthwhile untradeable pieces aren't the reason the markets are the way they are. Crafting materials are abundant and crafters are common, which makes the gear they create very common. The supply of gear is way higher than the demand for it, which is why you can get a cobalt cuirass for 30k or a dated tarred leather belt for 9k or whatever. People mass produce them and then undercut like crazy.
yea.. I read that... I don't know that this would revive darkhold gear... this could be something implemented post 2.0 and into the future...
I just really want to see rare or unique/untradeable materia... some materia drop from an NM with crazy stats
Or Materia that can only be melded to certain weapons
that is part of it. another part is people have friends that will make it for them. there's also part that people are already geared out with u/u gear. a part is all the gear that is premade that drops from the coffer chests. there's also a part of the problem with the amount of players looking for items because the game is massively top heavy.
u/u is not the only issue that has crashed the market, but it is one of the parts that has been added to make the whole issue.
The way I figured SE would do things is give U/U items a set bonus later on that would elevate them to be equivalent to the amount of stats you would get from double meld items. Say you wear a full set PLD AF, you don't have quite as much VIT or HP as a double meld armor would, but now you have an additional effect on your Aegis Boon making it last longer than one block or your Sentinel duration was extended. Wouldn't that make up for the lack of health buffer that you lack from crafted gear?
OP shouldn't get flamed for this, at least he's floating reasonable ideas out there. Developers read these a lot and if there's a good idea they haven't thought of I'm sure they at least run it by the director.
My thought on the issue is why even have that much U/U gear, think of the sentinels set it's harder to get and is better than the crafted gear but you can also put materia into it. The cheaper easier crafted gear would most likely be better most of the time because it's more likely to have 2+ materia, but it still wouldn't have the same potential as the better gear. Think about if they made all of the darkhold gear not U/U then it goes from being dead content to permanent content because even if people got the gear they wanted they would have to farm more to get the better gear to have multiple materia.
I almost wonder if they made the Sentinels set a non U/U set from the last strongholds to toy with that idea. I think I've seen them say they don't want crafters being cut out of the game so that's why the crafted gear is better, you can't affix the materia without crafters so they wouldn't be left out.
Ideally yes.. I wouldn't mind if there was no unique/untradeable gear... but Yoshi and many in the community seem to really like the idea of U/U
and yes, I thought it was weird that only the Sentinel is that way... I wonder what thats about
the Sentinel pants used to be U/U and SE went out of their way to change it
crafters should be able to make better equipment plain and simple, i dont want a inventory full of equip i cant make money off of in the future like when they raise the level cap my untradable equip becomes garbage anyways. when a crafted peice still has value and i can sell to the lower level people and they can do the same when they out grow it.
whats the point of having money if everything is u/u no one will buy anything and the market becomes useless