Come try Frontlines where you can be right next to 4 healers on your same team, get no heals at all, and die with battle/high fever that could have easily been prevented. And no, I don't mean where 10 people kill you in 1 second.
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Come try Frontlines where you can be right next to 4 healers on your same team, get no heals at all, and die with battle/high fever that could have easily been prevented. And no, I don't mean where 10 people kill you in 1 second.
There's a ton of things to consider in Eureka.
How many adds were drawn in? Are your healers possibly dying from said add? Are you taking too many things at once? What's your elemental level in relation to the enemies you're trying to tank?
Are you on the correct element to prevent damage if needed? Are your healers even there? Some people like to break off the train for a bit to help spawn other things, and some are just afk. It's probably not a good idea to tank Wraith adds of your healers aren't even there.
For me, who healed Eureka from 1-20, my experience was generally heal the tank until someone inevitably draws a powerful add in, it kills me because of healer aggro. Or the tank dies because he's now tanking 3 Wraiths and a rhino. My group proceeds to slowly die.
No one noticed what happened so they just go "heals!?".
I mean, if the tank isn’t in my party and we’re at something like Poly or Strider (or Panini) where people actually in my party are taking a bunch of damage, I should probably prioritize trying to keep them alive instead of a tank that isn’t in my party. For tanks that aren’t, there’s a very high possibility that they won’t even show up on my screen or as ??? on the boss target bar because of the way Eureka prioritizes loading. Before they fixed this, it was a huge problem to even target my own party members, much less other parties’.
He’s also not entirely wrong. Other tanks don’t pick up the wandering adds that aggro during an NM (this is especially bad during Poly), nor will other people actually bother to kill them, and the minute you start healing people that the adds are whacking away at, you end up on their aggro list and eventually they come after you.
Inb4 as response similar to the one you gave Alisi—I have done enough Eureka to have all 15 weapons and am halfway through getting all the gearsets. I’ve also done it at various hours of the day. This is what I’ve seen in 9 out of 10 of the instances.
Oh goody, it's another one of those threads.
lol @ deserve
no one tanks the adds
no one kills the adds
no one heals the people who have aggro on the adds
this is not alone the healers fault.
i have given up on tanking the adds, because no one kills them and i don't want to have them on me forever while i am slowly dying. so why are 95 percent of damage dealers in Eureka inept? actually - they aren't. killing adds don't give you reputation on the NMs. if they don't get killed the tanks won't tank them. if they don't get tanked the healers won't heal you - and the whole trinity breaks apart.
but that's simply how eureka is played. and you should simply adapt. just die and get raised, there is no point for healing any other person than the main tank (if at all), all it causes is a dead healer - and a dead healer can't raise himself...
I’ve had healers in there that do nothing but stand there and spam cure on the tank, even when it isn’t needed. Then can’t handle when things go crazy.
My take on the subject is that the nature of Eureka would reduce player quality after just a few hours of being there. Even if they wanted to be good healers, the mind numbing repetition would make them care less very quickly.
Even if the tank isnt in your party, good healers, or players, would have Boss on Focus target to keep an eye on the tank if necessary. If you see the MT at half or heals are being staggered, it makes bloody sense that either A: His group has no healer or B: His healers arnt healing him period. Thus a GOOD healer, even outside the group, will at least toss a heal to the MTs way cuz he is whats, half the time, standing between the boss and whatever mobs is on him, and you and all others.
Good Healer = Knows real priority and can stand to throw at least a complete heal on the MT if he/she notices the tank is getting no heals at all.
Bad Healer = Continues to DPS or heals their own party, too slow or too lazy to throw the nessecary heal so the boss doesnt go everywhere if other tanks are not even putting any real enmity on it, then she wonders why the boss runs up to her or near herscreaming "HEEEEEEEEYYYY JOOOOOOOOOO GOOOOOOOOOIIIIIIIIZZZZ!" and one shots with a AoE, or a Spike Flail, or anything else.
Also player loading is never an issue, I know the game automatically does it based on your settings and spec, but well I guess cant fault people if they are running on potatoes or PS4s.
/golfclap