Originally Posted by
KisaiTenshi
The game doesn't need 6 more tanks/healers. What it needs is a way for certain roles (eg SMN/SCH) to be dual-roles with a single level leveling chart.
So a Tank/Healer might be Geomancer, it might be Dancer, it doesn't matter, but if you equip the tank job stone, you get the tank kit, and if you equip the healer stone, you get the healer kit, but separate job storylines. Summoner/Scholar is only messed up by virtue of sharing the entire arcanist kit and gear up to a point, and then Scholar is split off, while Arcanist and Summoner are still separate entities with different pets. Without the pets as a common aspect, it's much easier to just give two separate jobs completely different level 1-50 kits that simply share the same skill mechanics but use different gear. But there is no point to doing this, and we're better off not trying to share anything at all. I just feel that the problem we need to solve is how to get people to have a "job" that covers both Tank and DPS roles like how scholar/summoner does Healer and DPS, and thus every player could minimally have one DPS/Tank/Healer role leveled without actually having to level three separate jobs.
Anyway, at present, it's probably a given that Geomancer is going to be in the game, but I wouldn't put it past Yoshi-P to not do it, ask the Musketeer guild and the Shepard guilds still aren't in the game, and they were more than alluded to during V1.0, and the entire Rogue storyline alluded to a Musketeer class, and didn't make one.
And as I said in the Healer's forums. I also wouldn't put it past Yoshi-P actually using the Geomancer from the AST storyline in exactly the same manner as Estinien in HW (who is introduced in the Dragoon job.) So Kyokuho may be put into the storyline for the next dungeon, even if no Geomancer job actually shows up.