Originally Posted by
F_Maximillian
Honestly, even if they don't do anything but add more convenience, even if it isn't "p2w" we're still being nickel and dimed on a service we pay for with the expectation that we're getting the full package. It's part of why I don't really bother with modern console games because of the prevalence of DLC and the notion that you can sell someone half a game then make them buy the other half later, intentionally releasing half finished products to double dip on people's wallets. QoL features should never be linked to an outside microtransaction system in a game we buy and pay a subscription for. What other future QoL features will be locked behind a paywall? Where do you draw the line? Because if you don't draw a line limits will be pushed far beyond what you expect or want.