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Originally Posted by
zuzu-bq
You don't get it. By your logic you'll be adding a third enmity ability to Physical Rangeds making them the only role with 3 abilities for it.
I said they could remove the enmity dumps from Refresh and Tactician if they wanted to give physical ranged Diversion. Please read my post again. A queller would be far more welcome than a dump because BRD/MCH generate all their enmity within the first 30 seconds of a given fight during their opening burst.
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So far the only DPS with that is NIN because it's part of their support toolset.
You’re wrong here. NINs can’t use Smokescreen on themselves. Shadewalker doesn’t quell their enmity, but instead gives it to a target. That’s not the same as quelling it or reducing it by half. They have access to Diversion, but they don’t have any other queller or dump outside of that.
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Also by your reasoning of "they're one of the burstiest"
It’s a solid reasoning because it’s true. The only other jobs that have 9~10k bursts are the casters...which also have access to Diversion AND Lucid Dreaming.
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Warriors should also have diversion.
WAR is a tank, and with the 4.2 changes, they would always be MT anyways, because they can Defiance > Unchained > switch to Deliverance and lose nothing. They’re supposed to be generating aggro.
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Casters have those two Skills and only one of them use both. RDM actually would be able to live without Lucid if their rotation wasn't MP negative without it. SMN rarely ever needs enmity control and BLM can easily live without Diversion.
If you’re a caster not making use of both Diversion and Lucid, then you aren’t playing correctly. I’ve seen BLMs use both, even though Lucid is worthless to them in terms of MP regeneration. RDMs use both. SMNs use both. Sure, they can live without one or the other, but they have access to both. And good casters use both. If you aren’t, then you aren’t playing well.
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Also you're underestimating the power of literally cutting your enmity in half. WHM and AST are jobs that generate ridiculous amounts of enmity if they so desire and they only have one, meanwhile BRD and MCH have two. If you're having problems with enmity either your tanks are slacking or you are. What it's needed in this situation isn't a new crutch. It's playing better.
Okay, first: it’s really hard for an AST to generate a lot of aggro by healing—even when they are overhealing. Their sects have built-in enmity reduction. WHM is different because it’s healing is monstrous, and if they have a high overheal, overheal build aggro at twice the rate that non-overheals. But the difference between a WHM and a BRD is that a WHM is generating aggro throughout an entire fight with their healing, and especially if they are overhealing (which it’s nigh impossible to not have an overheal on WHM, and again, overheal generates double the enmity of non-overheal). A BRD generates the majority their aggro at once in their opening burst, and then not that much during their sustain.
It’s not a “playing better” situation. It’s the fact that BRD/MCH have to actually build enough hate to rip off of a tank to use Tactician/Refresh and it be effective as an aggro dump, which their primary function is party support anyways. A queller would be far more desired by both during openers as opposed to a dump.
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Originally Posted by
zuzu-bq
And that's why Invigorate still exists.
And what about when you’re progging, a melee gets hit by something, dies, accepts Raise > Invigorate...but then die again before Invigorate is back off of CD? Then it’s up to the BRD/MCH with Tactician to provide them TP... but they can’t if they are forced to use it after their opener to dump their aggro. Same thing with Refresh: healer used Lucid for MP regen (or for WHM in V4S, aggro dump if you didn’t have a PLD to Cover them for Aero III), dies, is raised... but now has no MP. BRD/MCH should be able to provide them with MP....but if they’ve had to Refresh to dump their aggro, well, they can’t.
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If Diversion would simply be better you wouldn't see BLMs running without it. Which they do, constantly. The example your provided only shows someone didn't slot Invigorate in a run with possibility of death and got hurt because of it. If you're progressing a fight or expect deaths to happen you should slot the skills to play around it.
Diversion is still better. It reduces your enmity generation by 90%, where Tactician/Refresh only dumps it in half.
Take a 9k burst from a BRD’s opener:
> with Tactician that dumps it to 4.5k in terms of aggro, since aggro generation for BRD is x1.0 for each skill (50%)
> with Diversion, that quells it to 900 (90%)
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Originally Posted by
zuzu-bq
Yes it's silly to think WAR should have it. I only stated that to show how Diversion isn't a need for only because your burst is high. Because WAR also falls on that category while having less aggro dumps.
You can’t attempt to make my argument “look silly” by making silly arguments as counters. That’s not how debating works.
Tanks don’t seem to realize how bursty BRD/MCH really is; well, people in general don’t seem to realize how bursty they are. The amount of times I have seen BRDs or MCHs rip off of tanks in the middle of their openers... if they had an enmity queller, that wouldn’t be a problem.